Timberborn factions12/21/2023 This means that a small tank with a capacity of 30 can store water equal to 6 full blocks of water. Natural reservoirs on the other hand can store much larger quantities and can be built away from the districts.ġ full block of water will provide 5 units of drinkable water, and each beaver will need 2-3 units per day. Advantage of the tanks is that is stores straight drinkable water and can be close inside your district. Water can be stored inside tanks or as is on the map by using dams, levees and other landscaping tools. This means that when storing water on reservoirs it might be a good idea to go for depth rather than more area so the water loss due to evaporation is not as severe. The evaporation is calculated only on the top level of a tile. A full, non-flowing block of water will take just over 22 days to completely evaporate, if there are no water pumps. Water has a constant evaporation rate of 0.045 meters per day regardless of the weather. Water Pumps can be used to extract and purify Water resource from flowing water. A Stream Gauge can be placed in the water to measure the current depth, maximum depth, and flow rate. The current's strength can usually be strengthened by narrowing the water's path with dams and/or other structures that block water. Water current and strength is essential for creating power with water wheels. Water flow calculations are applied only on the top level of the water. When water passes a waterfall (a difference of +0.5 height) the water flows' strength is limited to 2.2 cms. Water can freely flow between tiles where there's a difference in the height of the water. This means it takes 2 seconds for 1 "water second" to pass. It takes 2 seconds for a current of 1 cms to fill up a single block with water, because water simulation runs at 0.5x speed. …and more!Įver since the project started, we have been improving the game and adding new features based on community feedback.Flowing Water is the physical water body that is present on the map and is produced by a Water Source.įlowing waters' strength is measured in cms (cubic meters per second). Play on one of the included maps or create your own and share it with the community! With hills of different heights, ruins scattered in the desert, and all life depending on access to water, each map poses a different challenge. Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more – on top of keeping the colony alive. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born! WellbeingĪn evolved beaver’s lifestyle is not just 'work, sleep and chomp on wood'. Day and night cycleīuild a multi-district city with efficient production chains and nighttime activities. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population. Vertical architectureĬreate a thriving beaver settlement using a vertical architecture system. To find it, send your scavengers to the ruins of the old world. Wood is the core resource in Timberborn, but the most advanced structures require metal. Turn timber into sophisticated machinery – from water wheels and sawmills to engines and shredders. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. River controlīeavers of the future have millennia of experience in water engineering. Rely on both natural water sources and artificial irrigation to keep the land arable. Stockpile on food and keep fields and forests alive even after rivers dry up. Prepare your settlement for recurring droughts. Choose what fits your playstyle! Wet and dry seasons Each faction has a unique style, buildings, and gameplay traits. Beaver societiesĬontrol one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Pick one of the beaver factions and see how long your colony can last. Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved.
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